AI Insights · Timothy · October 2023
Top 5 Hypercasual Games in Croatia Q3 2023: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in Croatia for Q3 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 hypercasual games in Croatia showcased varied performance metrics on a unified platform, encompassing both iOS and Android data. Below, we delve into the weekly downloads, revenue, and active user trends for each game, with data sourced from Sensor Tower.
Burger Please! from Supercent, Inc. experienced fluctuations in weekly downloads, peaking at approximately 9.4K in late July before declining to around 935 in mid-September, and then recovering to 2.5K by the end of the quarter. Weekly revenue saw occasional peaks, notably reaching $47 in the last week of September. Active users rose from 19.8K in late June to a high of 31.4K in late July, stabilizing around 29.3K at the end of the quarter.
Block Blast! by Hungry Studio showed consistent weekly downloads, starting at 7.8K in late June and ending at 3K in the last week of September. Active users remained relatively stable, fluctuating between 28.8K and 33.5K throughout the quarter.
Vehicle Masters from SayGames LTD noted a spike in weekly downloads in late July, reaching nearly 6K, before settling at around 2.3K by the end of September. Active users saw a significant increase from 6.9K in late June to a peak of 13.6K in late July, maintaining around 10.9K towards the end of the period.
Rainbow Survivor: Find Daddy by Son Phung Hong recorded weekly downloads peaking at 4.4K in late July, but gradually declined to 786 by the end of September. Active users followed a similar trend, starting at 3.2K in late June and dropping to 2K by the end of the quarter.
Water Sort Puzzle: Get Color from Zephyrmobile had a notable increase in weekly downloads, peaking at 4.6K in late August, before decreasing to around 1K by the end of September. Weekly revenue saw minor fluctuations with a peak of $73 in late August. Active users grew from 5.8K in late June to a high of 10.1K in late August, ending the quarter at 6.4K.
For more detailed insights and data on hypercasual games, visit Sensor Tower.